In the beginning prototype phases of Bioshock Infinite we were working on a very moody sky city with lots of wind and art nouveau influenced architecture. Heh, We learned how hard it was to have so many french curves and round things in a level and running well on an xbox and ps3.
Anyways, I thought I would post some of my old work on the project. This was super fun to play with and i got to do a couple small concept pieces for it as well when we were figuring out how our building designs would work.